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Chrono Trigger

Time waits for no one—but it will change everything. A single butterfly's wing in 65,000,000 BC can topple a kingdom in 1000 AD.

Chrono Trigger is a 1995 role-playing game developed and published by Squaresoft (now Square Enix) for the Super Nintendo Entertainment System. It follows a ragtag group of adventurers who leap across epochs—from dinosaur-infested prehistory to a smog-choked apocalypse—to prevent a parasitic alien entity from annihilating all life. The game is renowned for its branching, non-linear story, over a dozen distinct endings, and a combat system that blends real-time positioning with turn-based tactics.

Developer
Squaresoft
Publisher
Squaresoft
Platform
Super Nintendo Entertainment System
Release Year
1995
Genre
Role-playing game
Key Staff
Hironobu Sakaguchi (producer), Yuji Horii (scenario writer), Akira Toriyama (character designer), Yasunori Mitsuda (composer)

Lore & Background

The world of Chrono Trigger spans multiple eras, from 65,000,000 BC to 2300 AD. At its heart is the Kingdom of Guardia, a medieval realm that faces destruction from the parasitic alien entity Lavos. Lavos, a creature that crashed into the planet in prehistory, feeds on the planet's energy over millennia, awakening periodically to devastate civilizations. The game's time-travel mechanic is facilitated by the Epoch, a time machine built by the eccentric inventor Lucca, and the mysterious Gate Key, which allows passage through dimensional portals scattered across time. Key locations include the prehistoric Ioka Village, where raw strength decides leadership; the floating kingdom of Zeal, a skyborne utopia crumbling under royal hubris; and the post-apocalyptic future of 2300 AD, where humanity ekes out a desperate existence amid rust and rubble.

In Their Own Story

Crono, a silent young swordsman, wakes up to the bustle of the Millennial Fair in Guardia. A strange girl named Marle appears, and they explore a teleportation device built by Lucca. When Marle is accidentally swallowed by a shimmering time gate, Crono leaps after her without hesitation—and lands in 600 AD, where a kingdom is under siege by the Fiendlord Magus. Over the course of their journey, they befriend Frog, a knight cursed into amphibian form who wields the legendary Masamune; Robo, a gentle robot salvaged from a ruined future who questions his own purpose; and Ayla, a prehistoric chieftain who punches dinosaurs for breakfast. Together, they discover Lavos's impending awakening and race through time to stop it, facing the mad magician Magus and the corrupt Queen Zeal, who worships Lavos as a god. In the final confrontation, Crono sacrifices himself to save his friends, but they use a Time Egg—a frozen moment of hope—to resurrect him and defeat Lavos forever.

Reader's Guide

Chrono Trigger's story begins at the Millennial Fair, where Crono meets Marle and Lucca. Marle's accidental time travel to 600 AD reveals a kingdom under threat from the Fiendlord Magus. The party must gather allies—Frog, Robo, and Ayla—across eras to prevent Lavos's awakening. Key events include freeing the sealed cave of the Masamune sword, stopping the Ocean Palace disaster in Zeal, and saving the future from Lavos's destruction. The game features 13 endings, depending on when the final battle is fought—some whimsical, some tragic, and one where you sell your friends for cash. The story matters for its seamless integration of time travel with character development, where every action ripples across history: a single rescued kitten in 1000 AD can change a queen's fate in 600 AD. The New Game+ mode allows players to replay with retained levels and items, encouraging exploration of alternate timelines and hidden boss fights.

Did You Know?

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