Six Machine
Six forms. One hero. City-smashing mayhem.
The Six Machine is a colossal, transforming mecha that stomps onto the scene in the Viewtiful Joe series. Piloted by Joe himself, this six-in-one war machine shifts between distinct combat forms—each with its own arsenal and personality—to trade blows with world-ending villains on a scale that makes skyscrapers look like toys. It's the ultimate fusion of Henshin flair and kaiju-scale chaos, and the only way Joe can win the day when the stakes are literally bigger than life.
- Role
- Giant transforming robot vehicle
- Pilot
- Viewtiful Joe
- Affiliation
- The Henshin a Go-Go, Baby!
- First appears
- Viewtiful Joe (2003)
- Status
- Active in the game's climax
Lore & Background
Forged by the legendary Captain Blue, the Six Machine was built for threats no single hero—even one juiced on VFX power—could handle alone. Blue hid it in a secret hangar at the end of the game's final level, locked away until Joe proved his mettle by toppling the primary villains. Each of the machine's six forms channels a different element or fighting style: a fire form that belches torrents of flame, a water form that rains homing missiles, a lightning form that electrocutes anything metal, and three more that blend raw power with tactical finesse. Its design screams classic mecha anime—think 'Voltes V' meets Joe's own pop-art swagger—with a gleaming, colorful chassis that matches his cinematic style.
But the Six Machine isn't just a weapon; it's a testament to Joe's growth. To pilot it, he must master Speed, Zoom, and Slow in concert, weaving them into the machine's own moves. The ultimate expression is the Six Cannon, a cataclysmic beam that only fires when all six forms unite—a final, explosive proof that Joe has become the hero Captain Blue once was.
In Their Own Story
The hangar doors groaned open, revealing a titan of chrome and color. Joe's jaw dropped. 'No way...' He'd seen Captain Blue's old photos, but the real thing was something else. Silvia whistled low. 'You sure you can handle that, Viewtiful?' Joe grinned, cracking his knuckles. 'I was born ready.' He leaped into the cockpit, the machine humming to life. Outside, the enemy's giant robot loomed, its shadow swallowing the city. Joe's hands found the controls. 'Let's rock.' The Six Machine's eyes blazed blue, and it took its first step, the ground trembling beneath its foot.
Reader's Guide
The Six Machine is the final vehicle in Viewtiful Joe, appearing in the last stage for a giant robot duel against the game's final boss—who pilots his own massive mecha. The machine has six forms, each mapped to a different face button. Switch between them on the fly to exploit enemy weaknesses: fire melts ice-based foes, lightning stuns mechanical ones, and so on. Each form has a unique primary attack and a special move that burns VFX energy.
To master the Six Machine, lean on the core mechanics: Speed lets you dash and dodge, Zoom powers up your punches and kicks, and Slow helps you weave through projectiles or set up devastating combos. The machine has its own health bar, but you can spend VFX energy to regenerate it—so keep your gauge topped off. The Six Cannon, your ultimate attack, requires you to cycle through all six forms in sequence, then unleash a screen-clearing beam. Time it right, and you'll turn the final boss into scrap.
Did You Know?
- The Six Machine's design was inspired by classic mecha from anime like 'Voltes V' and 'Gunbuster'.
- Each of the Six Machine's forms corresponds to a different VFX power: Speed, Zoom, and Slow are used to activate its special moves.
- The Six Machine is the only vehicle in the Viewtiful Joe series that is directly piloted by Joe, rather than being a power-up or transformation.
- In the game's credits, the Six Machine is shown being repaired by Captain Blue, hinting at its possible return in future titles.
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