Scythe
A sweeping blade that turns every swing into a slow-motion set piece.
The Scythe is a melee weapon found within the Viewtiful Joe franchise, Capcom's cinematic action series that blends martial-arts combat with movie-style visual effects. As part of the game's items and equipment roster, it serves as an alternative to Joe's default hand-to-hand style, offering a longer reach and a sweeping arc that fits the franchise's emphasis on dramatic, slow-motion combat sequences. Within the world of Viewtiful Joe, where battles unfold like set pieces in a film, the Scythe is treated as a prop of the action genre—a broad, curved blade wielded with cinematic flair. It does not replace the core VFX system but complements it, giving the player a different rhythm and visual language for taking down the Evil Toons and other foes across the movie-inspired stages.
- Type
- Melee weapon
- Category
- Items & Equipment
- Franchise
- Viewtiful Joe
- Developer
- Capcom
- Combat style
- Sweeping / long-reach
Lore & Background
In the Viewtiful Joe universe, combat is choreographed like a film sequence, and every weapon is chosen to sell the spectacle. The Scythe fits that philosophy: its long shaft and wide crescent blade create a visual arc that reads clearly on screen, especially when paired with the franchise's signature time-manipulation effects. A single overhead sweep, caught in slow motion, becomes the kind of hero shot the game is built around. The weapon's presence in the equipment roster underscores a recurring theme in the series—Joe is not a traditional hero with a fixed arsenal. He adapts to the genre of the movie he is inside, grabbing whatever the set provides. The Scythe is one such prop: a tool of the action-martial-arts subgenre that Joe wields with the same improvisational confidence he brings to a fist-fight or a car chase. Its design language—curved, slightly exaggerated, with a dark handle and a gleaming edge—echoes the stylized, slightly cartoonish art direction that defines the franchise, keeping it in step with Gail's supporting role and the over-the-top villain designs of the Evil Toons.
In Their Own Story
The theater lights dim. Joe steps onto the cracked stage of a forgotten action film, the smell of old celluloid hanging in the air. A Toon soldier lunges, jaws snapping, and Joe sidesteps, his fingers closing around the cold iron of a scythe propped against a painted backdrop. He doesn't think about the swing. He just pulls the blade in a wide, lazy arc—time stutters, the Toon's teeth pass inches from his ear, and the crescent edge catches its shoulder in a burst of cartoon sparks. The soldier tumbles into the painted crowd, which parts around it like a wave. Joe exhales, tips the scythe point-down, and walks toward the next set.
Reader's Guide
The Scythe is a long-reach melee weapon in Viewtiful Joe. Compared to Joe's default punches and kicks, it trades raw speed for a wider hitbox, making it effective against groups of smaller Toon enemies or for reaching foes that are slightly out of normal fist range. Its sweeping motion can clear multiple targets in a single arc if timed correctly. In practice, the Scythe pairs beautifully with the VFX system. Pop Slow-Mo just before a wide overhead swing, and the blade hangs in the air like a frozen crescent moon, letting you drag it through a line of enemies as they crawl forward in syrup-thick time. Each hit pops a separate burst of sparks, turning a single arc into a chain of tiny explosions. For maximum carnage, use Zoom In to tighten the frame on the blade's tip—this extends its active hitbox further, letting you clip distant foes who thought they were safe. Against larger enemies, time a Mach Speed dash into a scythe sweep: you'll zip past their guard and carve them from behind before they finish their wind-up.
Did You Know?
- Viewtiful Joe was developed by Capcom and is known for its movie-inspired VFX combat system, in which weapons and attacks are framed as cinematic set pieces.
- The franchise's art direction favors exaggerated, stylized silhouettes, so even a simple blade like a scythe is rendered with an oversized, readable crescent shape to stay legible during fast action.
- Joe's combat kit is designed to shift with the 'genre' of the stage he is in, meaning the Scythe fits naturally into action and martial-arts themed levels rather than every single stage type.
- The game's time-manipulation abilities (Slow-Mo, Bullet Time) can be layered over any weapon swing, including the Scythe, to extend the active hit window of a single arc.
More in Items & Equipment
Elsewhere in the Viewtiful Joe universe
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